comp1.gifElectronic books motivate students to write. Students today are digital citizens and their world is filled with technology. Providing opportunities for them to use technology to write and share games is developmentally appropriate for grades 1 - 8. The following ebook examples show integration of culture, including First Nations Content and Perspective. They were made using Iphoto books and transferred to Imovie to make Quicktime movies.

Sample Books

Screaming Game
Cat & Mouse
Dog & Bone
First Nations Foot Race